SA-MP 0.3.8 in development! Current Update: RC4-4

The latest news and information about Kar's Cops And Robbers.
Hi there guys, after a longgg period of time, sa-mp 0.3.8 is finally in release candidate development phase.

  • SA-MP 0.3.8 RC4-4:
    • Adds support for URL redirection for model/texture downloads, which means you can host downloads on a web server instead of sending them through the SA-MP server. Client URL downloading is done via libcurl version 7.57.0 compiled with support for http, https, and zlib (gzip).
    • If you require a proxy server to download over http, a proxy address can be entered in the Tools > Settings dialog of the SA-MP server browser.
    • Adds various pawn functions to deal with redirecting downloads and getting custom skins.
    • Actors won't do the 'hands up' action when aimed at.
    • Limits the game timer some more to fix camera interpolation bugs, although increases the risk of a timer wrap.
    • Vehicle exiting should work properly on server created objects.
  • SA-MP 0.3.8 RC3-4:
    • Adds the first layer of security checks for model/texture file downloads.
    • You can now change the location of the model cache folder using the Tools > Settings menu in the SA-MP server browser.
    • Objects created from models downloaded from the server are now freed from memory after they are deleted.
    • Adds data compression to file downloads
  • SA-MP 0.3.8 RC2:
    • Increased the max visible objects per player to 2000 from 1000.
    • Adds 'local' cache concept to avoid having to download large numbers of models in game. This feature is not finalized. More on this later.
    • Adds support for timed objects in custom models.
    • Fixed bugs introduced in RC1.
  • SA-MP 0.3.8 RC1:
    • SA-MP now allows for custom skins and objects.
    • The radar outline should now scale properly in widescreen resolutions.
    • A bug introduced to PlayerPlaySound with sound ID 0 should be fixed.
    • Actors should now be able to rotate again.
Original thread: http://forum.sa-mp.com/showthread.php?t=644105

We may look into seeking 3D models from players that want to help.
I have no experience with custom objects, you guys may help in that regard. I will deal with the skins.
More 0.3.8 updates will be posted here. Follow this thread for sneak peeks for KCNR 0.3.8 Version 21.
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Awesome
Wow amazing
Cool <3
Maybe MODS allowed in KCNR
Combo_Hit wrote:
Mon Nov 06, 2017 11:50 am
Maybe MODS allowed in KCNR
No.
Added 0.3.8 RC2 updates.
The current way 0.3.8 handles most of the objects and recreational structures for any object for vehicles, players or even house furniture is a lot better than how it was handled in 0.3.7.

I have followed most of what 0.3.8 has been about and I just can't wait for the final release.

Keep up the good work anyways!
Good Job <3